Taught by Beverly Slabosky at the UW
notes
- Theories of emotional design
- Affective phenomena encompass concepts surrounding emotion
- User study and interview tips for HCI
terms and themes
- Modes change the state of an interactive system
- Affordances are perceived and actual properties that determine how things are used
- Fitts’ law demonstrates that the movement time to a target depends on the size of and the distance to the target
- Hick’s law states that the longer the list, the longer it takes to make a selection
- Gestalt principles
- Theory provides helpful constraints for design to streamline its process
- Many technological advancements are rooted in warfare
- Universal design makes products useable for everyone in an independent and natural manner
- Interoception is the awareness of internal senses
- Ekman’s Theory of Basic Emotions states that emotions are universal
readings
Week 1
- Designing Interactions - The Mouse and the Desktop Week 2
- Historical Overview of Consumer Text Entry Technologies
- Text Entry Throughput Week 3
- Fitts’ Law as a Research and Design Tool in Human-Computer Interaction
- The Human-Computer Interaction Handbook - Input Technologies and Techniques Week 4
- Imprecision, Inaccuracy, and Frustration - The Tale of Touch Input
- “Beating” Fitts’ law - virtual enhancements for pointing facilitation
- Smart Touch - Improving Touch Accuracy for People with Motor Impairments Week 5
- How is your user feeling? Inferring emotion through human-computer interaction devices
- Emotions in Everyday Life
- Group Touch - Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs