Taught by Beverly Slabosky at the UW

notes

terms and themes

readings

Week 1

  1. Designing Interactions - The Mouse and the Desktop Week 2
  2. Historical Overview of Consumer Text Entry Technologies
  3. Text Entry Throughput Week 3
  4. Fitts’ Law as a Research and Design Tool in Human-Computer Interaction
  5. The Human-Computer Interaction Handbook - Input Technologies and Techniques Week 4
  6. Imprecision, Inaccuracy, and Frustration - The Tale of Touch Input
  7. “Beating” Fitts’ law - virtual enhancements for pointing facilitation
  8. Smart Touch - Improving Touch Accuracy for People with Motor Impairments Week 5
  9. How is your user feeling? Inferring emotion through human-computer interaction devices
  10. Emotions in Everyday Life
  11. Group Touch - Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs